#include "Game/AI/Action/actionCapturedActKnockBack.h" namespace uking::action { CapturedActKnockBack::CapturedActKnockBack(const InitArg& arg) : SmallDamageBase(arg) {} CapturedActKnockBack::~CapturedActKnockBack() = default; bool CapturedActKnockBack::init_(sead::Heap* heap) { return SmallDamageBase::init_(heap); } void CapturedActKnockBack::enter_(ksys::act::ai::InlineParamPack* params) { SmallDamageBase::enter_(params); } void CapturedActKnockBack::leave_() { SmallDamageBase::leave_(); } void CapturedActKnockBack::loadParams_() { TakeHitImpactForce::loadParams_(); } void CapturedActKnockBack::calc_() { SmallDamageBase::calc_(); } } // namespace uking::action