#include "Game/AI/Action/actionChangeEmotion.h" namespace uking::action { ChangeEmotion::ChangeEmotion(const InitArg& arg) : ksys::act::ai::Action(arg) {} ChangeEmotion::~ChangeEmotion() = default; bool ChangeEmotion::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ChangeEmotion::loadParams_() { getDynamicParam(&mIsOnlyFace_d, "IsOnlyFace"); getDynamicParam(&mEmotionType_d, "EmotionType"); } } // namespace uking::action