#include "Game/AI/Action/actionDemoGetItemAnimStop.h" namespace uking::action { DemoGetItemAnimStop::DemoGetItemAnimStop(const InitArg& arg) : DemoGetItem(arg) {} DemoGetItemAnimStop::~DemoGetItemAnimStop() = default; bool DemoGetItemAnimStop::init_(sead::Heap* heap) { return DemoGetItem::init_(heap); } void DemoGetItemAnimStop::loadParams_() { DemoGetItem::loadParams_(); getStaticParam(&mWaitASKeyName_s, "WaitASKeyName"); } } // namespace uking::action