#include "Game/AI/Action/actionDragonItemShootUp.h" namespace uking::action { DragonItemShootUp::DragonItemShootUp(const InitArg& arg) : ksys::act::ai::Action(arg) {} DragonItemShootUp::~DragonItemShootUp() = default; bool DragonItemShootUp::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DragonItemShootUp::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void DragonItemShootUp::leave_() { ksys::act::ai::Action::leave_(); } void DragonItemShootUp::loadParams_() { getStaticParam(&mFlyAwaySpeed_s, "FlyAwaySpeed"); getStaticParam(&mContactSpeedDownXZ_s, "ContactSpeedDownXZ"); getStaticParam(&mContactSpeedDownY_s, "ContactSpeedDownY"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void DragonItemShootUp::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action