#include "Game/AI/Action/actionDungeonRotate.h" namespace uking::action { DungeonRotate::DungeonRotate(const InitArg& arg) : DungeonRotateBase(arg) {} DungeonRotate::~DungeonRotate() = default; bool DungeonRotate::init_(sead::Heap* heap) { return DungeonRotateBase::init_(heap); } void DungeonRotate::enter_(ksys::act::ai::InlineParamPack* params) { DungeonRotateBase::enter_(params); } void DungeonRotate::leave_() { DungeonRotateBase::leave_(); } void DungeonRotate::loadParams_() { DungeonRotateBase::loadParams_(); getMapUnitParam(&mDgnRotDir_m, "DgnRotDir"); } void DungeonRotate::calc_() { DungeonRotateBase::calc_(); } } // namespace uking::action