#include "Game/AI/Action/actionElectricBlownOff.h" namespace uking::action { ElectricBlownOff::ElectricBlownOff(const InitArg& arg) : BlownOff(arg) {} ElectricBlownOff::~ElectricBlownOff() = default; bool ElectricBlownOff::init_(sead::Heap* heap) { return BlownOff::init_(heap); } void ElectricBlownOff::enter_(ksys::act::ai::InlineParamPack* params) { BlownOff::enter_(params); } void ElectricBlownOff::leave_() { BlownOff::leave_(); } void ElectricBlownOff::loadParams_() { BlownOff::loadParams_(); getStaticParam(&mVoltage_s, "Voltage"); getStaticParam(&mMaxTimer_s, "MaxTimer"); getStaticParam(&mMaxKeepTimer_s, "MaxKeepTimer"); getStaticParam(&mElectricActorName_s, "ElectricActorName"); getStaticParam(&mElectricActorKey_s, "ElectricActorKey"); } void ElectricBlownOff::calc_() { BlownOff::calc_(); } } // namespace uking::action