#include "Game/AI/Action/actionEnvSeEmitPointBirdPlayAction.h" namespace uking::action { EnvSeEmitPointBirdPlayAction::EnvSeEmitPointBirdPlayAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} EnvSeEmitPointBirdPlayAction::~EnvSeEmitPointBirdPlayAction() = default; bool EnvSeEmitPointBirdPlayAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EnvSeEmitPointBirdPlayAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EnvSeEmitPointBirdPlayAction::leave_() { ksys::act::ai::Action::leave_(); } void EnvSeEmitPointBirdPlayAction::loadParams_() {} void EnvSeEmitPointBirdPlayAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action