#include "Game/AI/Action/actionEventDisableMiniGameTime.h" namespace uking::action { EventDisableMiniGameTime::EventDisableMiniGameTime(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventDisableMiniGameTime::~EventDisableMiniGameTime() = default; bool EventDisableMiniGameTime::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventDisableMiniGameTime::loadParams_() {} } // namespace uking::action