#include "Game/AI/Action/actionEventPlayUiOneTimeAnimAction.h" namespace uking::action { EventPlayUiOneTimeAnimAction::EventPlayUiOneTimeAnimAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventPlayUiOneTimeAnimAction::~EventPlayUiOneTimeAnimAction() = default; bool EventPlayUiOneTimeAnimAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventPlayUiOneTimeAnimAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventPlayUiOneTimeAnimAction::leave_() { ksys::act::ai::Action::leave_(); } void EventPlayUiOneTimeAnimAction::loadParams_() { getDynamicParam(&mClipIndex_d, "ClipIndex"); getDynamicParam(&mScreenName_d, "ScreenName"); getDynamicParam(&mAnimName_d, "AnimName"); } void EventPlayUiOneTimeAnimAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action