#include "Game/AI/Action/actionEventSetAddFogOff.h" namespace uking::action { EventSetAddFogOff::EventSetAddFogOff(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventSetAddFogOff::~EventSetAddFogOff() = default; bool EventSetAddFogOff::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventSetAddFogOff::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventSetAddFogOff::leave_() { ksys::act::ai::Action::leave_(); } void EventSetAddFogOff::loadParams_() {} void EventSetAddFogOff::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action