#include "Game/AI/Action/actionEventSetEnableGrass.h" namespace uking::action { EventSetEnableGrass::EventSetEnableGrass(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventSetEnableGrass::~EventSetEnableGrass() = default; bool EventSetEnableGrass::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventSetEnableGrass::loadParams_() { getDynamicParam(&mEnable_d, "Enable"); } } // namespace uking::action