#include "Game/AI/Action/actionEventSetItemDataToPouch.h" namespace uking::action { EventSetItemDataToPouch::EventSetItemDataToPouch(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventSetItemDataToPouch::~EventSetItemDataToPouch() = default; bool EventSetItemDataToPouch::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventSetItemDataToPouch::loadParams_() { getDynamicParam(&mSharpWeaponAddValue_d, "SharpWeaponAddValue"); getDynamicParam(&mSharpWeaponAddType_d, "SharpWeaponAddType"); getDynamicParam(&mTargetActorName_d, "TargetActorName"); } } // namespace uking::action