#include "Game/AI/Action/actionFall.h" namespace uking::action { Fall::Fall(const InitArg& arg) : ActionEx(arg) {} Fall::~Fall() = default; void Fall::enter_(ksys::act::ai::InlineParamPack* params) { ActionEx::enter_(params); } void Fall::leave_() { ActionEx::leave_(); } void Fall::loadParams_() { getStaticParam(&mInWaterDepth_s, "InWaterDepth"); getStaticParam(&mASName_s, "ASName"); } void Fall::calc_() { ActionEx::calc_(); } } // namespace uking::action