#include "Game/AI/Action/actionFlyingCharacterDamage.h" namespace uking::action { FlyingCharacterDamage::FlyingCharacterDamage(const InitArg& arg) : FlyingCharacterDamageBase(arg) {} bool FlyingCharacterDamage::init_(sead::Heap* heap) { return FlyingCharacterDamageBase::init_(heap); } void FlyingCharacterDamage::enter_(ksys::act::ai::InlineParamPack* params) { FlyingCharacterDamageBase::enter_(params); } void FlyingCharacterDamage::leave_() { FlyingCharacterDamageBase::leave_(); } void FlyingCharacterDamage::loadParams_() { FlyingCharacterDamageBase::loadParams_(); } void FlyingCharacterDamage::calc_() { FlyingCharacterDamageBase::calc_(); } } // namespace uking::action