#include "Game/AI/Action/actionFlyingCharacterFreeFallDie.h" namespace uking::action { FlyingCharacterFreeFallDie::FlyingCharacterFreeFallDie(const InitArg& arg) : FlyingCharacterReaction(arg) {} FlyingCharacterFreeFallDie::~FlyingCharacterFreeFallDie() = default; bool FlyingCharacterFreeFallDie::init_(sead::Heap* heap) { return FlyingCharacterReaction::init_(heap); } void FlyingCharacterFreeFallDie::enter_(ksys::act::ai::InlineParamPack* params) { FlyingCharacterReaction::enter_(params); } void FlyingCharacterFreeFallDie::leave_() { FlyingCharacterReaction::leave_(); } void FlyingCharacterFreeFallDie::loadParams_() { FlyingCharacterReaction::loadParams_(); getStaticParam(&mPosReduceRatioOnGround_s, "PosReduceRatioOnGround"); getStaticParam(&mRotReduceRatioOnGround_s, "RotReduceRatioOnGround"); getStaticParam(&mFallAS_s, "FallAS"); getStaticParam(&mOnGroundAS_s, "OnGroundAS"); } void FlyingCharacterFreeFallDie::calc_() { FlyingCharacterReaction::calc_(); } } // namespace uking::action