#include "Game/AI/Action/actionForceGetUpWaterFloatFreeze.h" namespace uking::action { ForceGetUpWaterFloatFreeze::ForceGetUpWaterFloatFreeze(const InitArg& arg) : WaterFloatFreeze(arg) {} ForceGetUpWaterFloatFreeze::~ForceGetUpWaterFloatFreeze() = default; bool ForceGetUpWaterFloatFreeze::init_(sead::Heap* heap) { return WaterFloatFreeze::init_(heap); } void ForceGetUpWaterFloatFreeze::enter_(ksys::act::ai::InlineParamPack* params) { WaterFloatFreeze::enter_(params); } void ForceGetUpWaterFloatFreeze::leave_() { WaterFloatFreeze::leave_(); } void ForceGetUpWaterFloatFreeze::loadParams_() { WaterFloatFreeze::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void ForceGetUpWaterFloatFreeze::calc_() { WaterFloatFreeze::calc_(); } } // namespace uking::action