#include "Game/AI/Action/actionForceSetMtxFromPlayer.h" namespace uking::action { ForceSetMtxFromPlayer::ForceSetMtxFromPlayer(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForceSetMtxFromPlayer::~ForceSetMtxFromPlayer() = default; bool ForceSetMtxFromPlayer::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForceSetMtxFromPlayer::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForceSetMtxFromPlayer::leave_() { ksys::act::ai::Action::leave_(); } void ForceSetMtxFromPlayer::loadParams_() {} void ForceSetMtxFromPlayer::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action