#include "Game/AI/Action/actionForkASTrgShootArrowWithBaseBone.h" namespace uking::action { ForkASTrgShootArrowWithBaseBone::ForkASTrgShootArrowWithBaseBone(const InitArg& arg) : ForkASTrgShootArrow(arg) {} ForkASTrgShootArrowWithBaseBone::~ForkASTrgShootArrowWithBaseBone() = default; bool ForkASTrgShootArrowWithBaseBone::init_(sead::Heap* heap) { return ForkASTrgShootArrow::init_(heap); } void ForkASTrgShootArrowWithBaseBone::enter_(ksys::act::ai::InlineParamPack* params) { ForkASTrgShootArrow::enter_(params); } void ForkASTrgShootArrowWithBaseBone::leave_() { ForkASTrgShootArrow::leave_(); } void ForkASTrgShootArrowWithBaseBone::loadParams_() { ForkASTrgShootArrow::loadParams_(); getStaticParam(&mFrontDirAngle_s, "FrontDirAngle"); getStaticParam(&mIsAddTargetActorAimPosHeight_s, "IsAddTargetActorAimPosHeight"); getStaticParam(&mBaseBoneName_s, "BaseBoneName"); getStaticParam(&mFrontDirOfBaseBone_s, "FrontDirOfBaseBone"); } void ForkASTrgShootArrowWithBaseBone::calc_() { ForkASTrgShootArrow::calc_(); } } // namespace uking::action