#include "Game/AI/Action/actionForkAlwaysColTgOff.h" namespace uking::action { ForkAlwaysColTgOff::ForkAlwaysColTgOff(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkAlwaysColTgOff::~ForkAlwaysColTgOff() = default; bool ForkAlwaysColTgOff::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkAlwaysColTgOff::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkAlwaysColTgOff::leave_() { ksys::act::ai::Action::leave_(); } void ForkAlwaysColTgOff::loadParams_() {} void ForkAlwaysColTgOff::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action