#include "Game/AI/Action/actionForkAlwaysRotate.h" namespace uking::action { ForkAlwaysRotate::ForkAlwaysRotate(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkAlwaysRotate::~ForkAlwaysRotate() = default; bool ForkAlwaysRotate::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkAlwaysRotate::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkAlwaysRotate::leave_() { ksys::act::ai::Action::leave_(); } void ForkAlwaysRotate::loadParams_() { getStaticParam(&mRotSpd_s, "RotSpd"); getStaticParam(&mOnEndForceStop_s, "OnEndForceStop"); getStaticParam(&mRotAxis_s, "RotAxis"); } void ForkAlwaysRotate::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action