#include "Game/AI/Action/actionForkAttackWithWeaponOrWithout.h" namespace uking::action { ForkAttackWithWeaponOrWithout::ForkAttackWithWeaponOrWithout(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkAttackWithWeaponOrWithout::~ForkAttackWithWeaponOrWithout() = default; void ForkAttackWithWeaponOrWithout::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkAttackWithWeaponOrWithout::loadParams_() { getStaticParam(&mAttackIntensity_s, "AttackIntensity"); getStaticParam(&mIsGuardPierce_s, "IsGuardPierce"); getStaticParam(&mIsForceGuardBreak_s, "IsForceGuardBreak"); getStaticParam(&mIsIniviciblePierce_s, "IsIniviciblePierce"); getStaticParam(&mIsHeavy_s, "IsHeavy"); getStaticParam(&mIsHammer_s, "IsHammer"); } } // namespace uking::action