#include "Game/AI/Action/actionForkEndByPartsActorEnd.h" namespace uking::action { ForkEndByPartsActorEnd::ForkEndByPartsActorEnd(const InitArg& arg) : Fork(arg) {} ForkEndByPartsActorEnd::~ForkEndByPartsActorEnd() = default; bool ForkEndByPartsActorEnd::init_(sead::Heap* heap) { return Fork::init_(heap); } void ForkEndByPartsActorEnd::enter_(ksys::act::ai::InlineParamPack* params) { Fork::enter_(params); } void ForkEndByPartsActorEnd::leave_() { Fork::leave_(); } void ForkEndByPartsActorEnd::loadParams_() { Fork::loadParams_(); getStaticParam(&mPartsKey_s, "PartsKey"); } void ForkEndByPartsActorEnd::calc_() { Fork::calc_(); } } // namespace uking::action