#include "Game/AI/Action/actionForkNeckOnlyRotateDynPosBasic.h" namespace uking::action { ForkNeckOnlyRotateDynPosBasic::ForkNeckOnlyRotateDynPosBasic(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkNeckOnlyRotateDynPosBasic::~ForkNeckOnlyRotateDynPosBasic() = default; bool ForkNeckOnlyRotateDynPosBasic::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkNeckOnlyRotateDynPosBasic::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkNeckOnlyRotateDynPosBasic::leave_() { ksys::act::ai::Action::leave_(); } void ForkNeckOnlyRotateDynPosBasic::loadParams_() { getDynamicParam(&mTargetPos_d, "TargetPos"); } void ForkNeckOnlyRotateDynPosBasic::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action