#include "Game/AI/Action/actionForkNoHitGroundCrawl.h" namespace uking::action { ForkNoHitGroundCrawl::ForkNoHitGroundCrawl(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkNoHitGroundCrawl::~ForkNoHitGroundCrawl() = default; bool ForkNoHitGroundCrawl::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkNoHitGroundCrawl::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkNoHitGroundCrawl::leave_() { ksys::act::ai::Action::leave_(); } void ForkNoHitGroundCrawl::loadParams_() { getStaticParam(&mMaxSpeed_s, "MaxSpeed"); getDynamicParam(&mTargetPos_d, "TargetPos"); getStaticParam(&mEndRadius_s, "EndRadius"); } void ForkNoHitGroundCrawl::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action