#include "Game/AI/Action/actionForkWaitCloseGanonShoutMsgClose.h" namespace uking::action { ForkWaitCloseGanonShoutMsgClose::ForkWaitCloseGanonShoutMsgClose(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkWaitCloseGanonShoutMsgClose::~ForkWaitCloseGanonShoutMsgClose() = default; bool ForkWaitCloseGanonShoutMsgClose::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkWaitCloseGanonShoutMsgClose::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkWaitCloseGanonShoutMsgClose::leave_() { ksys::act::ai::Action::leave_(); } void ForkWaitCloseGanonShoutMsgClose::loadParams_() { getAITreeVariable(&mInBeastGanonVoiceSequence_a, "InBeastGanonVoiceSequence"); } void ForkWaitCloseGanonShoutMsgClose::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action