#include "Game/AI/Action/actionFreeMove.h" namespace uking::action { FreeMove::FreeMove(const InitArg& arg) : ksys::act::ai::Action(arg) {} FreeMove::~FreeMove() = default; bool FreeMove::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void FreeMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void FreeMove::leave_() { ksys::act::ai::Action::leave_(); } void FreeMove::loadParams_() { getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mSpeedAddRate_s, "SpeedAddRate"); getStaticParam(&mAngleSpeed_s, "AngleSpeed"); getStaticParam(&mIsChangeable_s, "IsChangeable"); getStaticParam(&mIsIgnoreSameAS_s, "IsIgnoreSameAS"); getStaticParam(&mAllowPitchRotation_s, "AllowPitchRotation"); getStaticParam(&mASKeyName_s, "ASKeyName"); } void FreeMove::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action