#include "Game/AI/Action/actionGiantCatchTreeWeapon.h" namespace uking::action { GiantCatchTreeWeapon::GiantCatchTreeWeapon(const InitArg& arg) : Catch(arg) {} GiantCatchTreeWeapon::~GiantCatchTreeWeapon() = default; bool GiantCatchTreeWeapon::init_(sead::Heap* heap) { return Catch::init_(heap); } void GiantCatchTreeWeapon::enter_(ksys::act::ai::InlineParamPack* params) { Catch::enter_(params); } void GiantCatchTreeWeapon::leave_() { Catch::leave_(); } void GiantCatchTreeWeapon::loadParams_() { Catch::loadParams_(); getStaticParam(&mCatchPosOffset_s, "CatchPosOffset"); } void GiantCatchTreeWeapon::calc_() { Catch::calc_(); } } // namespace uking::action