#include "Game/AI/Action/actionGiveCookResultForNpc.h" namespace uking::action { GiveCookResultForNpc::GiveCookResultForNpc(const InitArg& arg) : ksys::act::ai::Action(arg) {} GiveCookResultForNpc::~GiveCookResultForNpc() = default; bool GiveCookResultForNpc::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GiveCookResultForNpc::loadParams_() { getDynamicParam(&mCount_d, "Count"); getDynamicParam(&mPorchItemName_d, "PorchItemName"); getDynamicParam(&mCookEffectType_d, "CookEffectType"); } } // namespace uking::action