#include "Game/AI/Action/actionHoldArrowTurn.h" namespace uking::action { HoldArrowTurn::HoldArrowTurn(const InitArg& arg) : TurnBase(arg) {} void HoldArrowTurn::enter_(ksys::act::ai::InlineParamPack* params) { TurnBase::enter_(params); } void HoldArrowTurn::leave_() { TurnBase::leave_(); } void HoldArrowTurn::loadParams_() {} void HoldArrowTurn::calc_() { TurnBase::calc_(); } } // namespace uking::action