#include "Game/AI/Action/actionLynelNavMeshMove.h" namespace uking::action { LynelNavMeshMove::LynelNavMeshMove(const InitArg& arg) : AnimalMoveGuidedBase(arg) {} LynelNavMeshMove::~LynelNavMeshMove() = default; bool LynelNavMeshMove::init_(sead::Heap* heap) { return AnimalMoveGuidedBase::init_(heap); } void LynelNavMeshMove::enter_(ksys::act::ai::InlineParamPack* params) { AnimalMoveGuidedBase::enter_(params); } void LynelNavMeshMove::leave_() { AnimalMoveGuidedBase::leave_(); } void LynelNavMeshMove::loadParams_() { AnimalMoveGuidedBase::loadParams_(); getDynamicParam(&mTargetPos_d, "TargetPos"); // FIXME: CALL sub_710070F984 @ 0x710070f984 } void LynelNavMeshMove::calc_() { AnimalMoveGuidedBase::calc_(); } } // namespace uking::action