#include "Game/AI/Action/actionMoveToTarget.h" namespace uking::action { MoveToTarget::MoveToTarget(const InitArg& arg) : MoveToTargetBase(arg) {} MoveToTarget::~MoveToTarget() = default; bool MoveToTarget::init_(sead::Heap* heap) { return MoveToTargetBase::init_(heap); } void MoveToTarget::enter_(ksys::act::ai::InlineParamPack* params) { MoveToTargetBase::enter_(params); } void MoveToTarget::leave_() { MoveToTargetBase::leave_(); } void MoveToTarget::loadParams_() { MoveToTargetBase::loadParams_(); getMapUnitParam(&mRailMoveSpeed_m, "RailMoveSpeed"); } void MoveToTarget::calc_() { MoveToTargetBase::calc_(); } } // namespace uking::action