#include "Game/AI/Action/actionNPCAnchorWait.h" namespace uking::action { NPCAnchorWait::NPCAnchorWait(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCAnchorWait::~NPCAnchorWait() = default; bool NPCAnchorWait::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NPCAnchorWait::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void NPCAnchorWait::leave_() { ksys::act::ai::Action::leave_(); } void NPCAnchorWait::loadParams_() { getDynamicParam(&mIsRainAnchor_d, "IsRainAnchor"); getDynamicParam(&mIsStartSameAS_d, "IsStartSameAS"); getDynamicParam(&mASName_d, "ASName"); } void NPCAnchorWait::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action