#include "Game/AI/Action/actionNoCountDead.h" namespace uking::action { NoCountDead::NoCountDead(const InitArg& arg) : ksys::act::ai::Action(arg) {} NoCountDead::~NoCountDead() = default; bool NoCountDead::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NoCountDead::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void NoCountDead::leave_() { ksys::act::ai::Action::leave_(); } void NoCountDead::loadParams_() { getStaticParam(&mIsFadeout_s, "IsFadeout"); } void NoCountDead::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action