#include "Game/AI/Action/actionNoDeleteCurrentActor.h" namespace uking::action { NoDeleteCurrentActor::NoDeleteCurrentActor(const InitArg& arg) : ksys::act::ai::Action(arg) {} NoDeleteCurrentActor::~NoDeleteCurrentActor() = default; bool NoDeleteCurrentActor::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NoDeleteCurrentActor::loadParams_() {} } // namespace uking::action