#include "Game/AI/Action/actionOpenDungeonTitle.h" namespace uking::action { OpenDungeonTitle::OpenDungeonTitle(const InitArg& arg) : ksys::act::ai::Action(arg) {} OpenDungeonTitle::~OpenDungeonTitle() = default; bool OpenDungeonTitle::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void OpenDungeonTitle::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void OpenDungeonTitle::leave_() { ksys::act::ai::Action::leave_(); } void OpenDungeonTitle::loadParams_() { getStaticParam(&mMstxt_s, "Mstxt"); getDynamicParam(&mSubMstxt_d, "SubMstxt"); } void OpenDungeonTitle::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action