#include "Game/AI/Action/actionOpenPickup.h" namespace uking::action { OpenPickup::OpenPickup(const InitArg& arg) : ksys::act::ai::Action(arg) {} OpenPickup::~OpenPickup() = default; bool OpenPickup::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void OpenPickup::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void OpenPickup::leave_() { ksys::act::ai::Action::leave_(); } void OpenPickup::loadParams_() { getDynamicParam(&mIsAddPorch_d, "IsAddPorch"); getDynamicParam(&mPorchItemName_d, "PorchItemName"); } void OpenPickup::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action