#include "Game/AI/Action/actionPlayASForAnimalUnit.h" namespace uking::action { PlayASForAnimalUnit::PlayASForAnimalUnit(const InitArg& arg) : ForkAnimalASPlay(arg) {} PlayASForAnimalUnit::~PlayASForAnimalUnit() = default; bool PlayASForAnimalUnit::init_(sead::Heap* heap) { return ForkAnimalASPlay::init_(heap); } void PlayASForAnimalUnit::enter_(ksys::act::ai::InlineParamPack* params) { ForkAnimalASPlay::enter_(params); } void PlayASForAnimalUnit::leave_() { ForkAnimalASPlay::leave_(); } void PlayASForAnimalUnit::loadParams_() { ForkAnimalASPlay::loadParams_(); } void PlayASForAnimalUnit::calc_() { ForkAnimalASPlay::calc_(); } } // namespace uking::action