#include "Game/AI/Action/actionPlayASForTimelineWithSword.h" namespace uking::action { PlayASForTimelineWithSword::PlayASForTimelineWithSword(const InitArg& arg) : PlayASForTimeline(arg) {} void PlayASForTimelineWithSword::enter_(ksys::act::ai::InlineParamPack* params) { PlayASForTimeline::enter_(params); } void PlayASForTimelineWithSword::leave_() { PlayASForTimeline::leave_(); } void PlayASForTimelineWithSword::loadParams_() { PlayASForTimeline::loadParams_(); getDynamicParam(&mIsHold_d, "IsHold"); } void PlayASForTimelineWithSword::calc_() { PlayASForTimeline::calc_(); } } // namespace uking::action