#include "Game/AI/Action/actionPlayerCutAfterJump.h" namespace uking::action { PlayerCutAfterJump::PlayerCutAfterJump(const InitArg& arg) : PlayerAction(arg) {} void PlayerCutAfterJump::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerCutAfterJump::leave_() { PlayerAction::leave_(); } void PlayerCutAfterJump::loadParams_() {} void PlayerCutAfterJump::calc_() { PlayerAction::calc_(); } } // namespace uking::action