#include "Game/AI/Action/actionPlayerDiveMove.h" namespace uking::action { PlayerDiveMove::PlayerDiveMove(const InitArg& arg) : PlayerAction(arg) {} void PlayerDiveMove::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerDiveMove::leave_() { PlayerAction::leave_(); } void PlayerDiveMove::loadParams_() { getStaticParam(&mAnmDrivenDist_s, "AnmDrivenDist"); getStaticParam(&mFinishDist_s, "FinishDist"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void PlayerDiveMove::calc_() { PlayerAction::calc_(); } } // namespace uking::action