#include "Game/AI/Action/actionPlayerDrown.h" namespace uking::action { PlayerDrown::PlayerDrown(const InitArg& arg) : PlayerAction(arg) {} void PlayerDrown::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerDrown::leave_() { PlayerAction::leave_(); } void PlayerDrown::loadParams_() {} void PlayerDrown::calc_() { PlayerAction::calc_(); } } // namespace uking::action