#include "Game/AI/Action/actionPlayerHangWallCatch.h" namespace uking::action { PlayerHangWallCatch::PlayerHangWallCatch(const InitArg& arg) : PlayerAction(arg) {} void PlayerHangWallCatch::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerHangWallCatch::leave_() { PlayerAction::leave_(); } void PlayerHangWallCatch::calc_() { PlayerAction::calc_(); } } // namespace uking::action