#include "Game/AI/Action/actionPlayerHellNoFade.h" namespace uking::action { PlayerHellNoFade::PlayerHellNoFade(const InitArg& arg) : PlayerAction(arg) {} void PlayerHellNoFade::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerHellNoFade::leave_() { PlayerAction::leave_(); } void PlayerHellNoFade::loadParams_() { getStaticParam(&mCleaningTime_s, "CleaningTime"); } void PlayerHellNoFade::calc_() { PlayerAction::calc_(); } } // namespace uking::action