#include "Game/AI/Action/actionPlayerLadderJumpLand.h" namespace uking::action { PlayerLadderJumpLand::PlayerLadderJumpLand(const InitArg& arg) : PlayerAction(arg) {} void PlayerLadderJumpLand::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerLadderJumpLand::leave_() { PlayerAction::leave_(); } void PlayerLadderJumpLand::loadParams_() { getDynamicParam(&mMoveDir_d, "MoveDir"); } void PlayerLadderJumpLand::calc_() { PlayerAction::calc_(); } } // namespace uking::action