#include "Game/AI/Action/actionPlayerMove.h" namespace uking::action { PlayerMove::PlayerMove(const InitArg& arg) : PlayerAction(arg) {} void PlayerMove::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerMove::leave_() { PlayerAction::leave_(); } void PlayerMove::loadParams_() { getStaticParam(&mEnergyDash_s, "EnergyDash"); getStaticParam(&mForceApplyPushAnm_s, "ForceApplyPushAnm"); getStaticParam(&mEnergyDashTrig_s, "EnergyDashTrig"); getStaticParam(&mPushContinueTime_s, "PushContinueTime"); getStaticParam(&mPushStopDistY_s, "PushStopDistY"); getStaticParam(&mInvalidFallFrame_s, "InvalidFallFrame"); } void PlayerMove::calc_() { PlayerAction::calc_(); } } // namespace uking::action