#include "Game/AI/Action/actionPlayerRequestRecreateDyeArmor.h" namespace uking::action { PlayerRequestRecreateDyeArmor::PlayerRequestRecreateDyeArmor(const InitArg& arg) : PlayerAction(arg) {} PlayerRequestRecreateDyeArmor::~PlayerRequestRecreateDyeArmor() = default; bool PlayerRequestRecreateDyeArmor::init_(sead::Heap* heap) { return PlayerAction::init_(heap); } void PlayerRequestRecreateDyeArmor::loadParams_() {} } // namespace uking::action