#include "Game/AI/Action/actionPlayerUnbindSheikPad.h" namespace uking::action { PlayerUnbindSheikPad::PlayerUnbindSheikPad(const InitArg& arg) : PlayerAction(arg) {} PlayerUnbindSheikPad::~PlayerUnbindSheikPad() = default; bool PlayerUnbindSheikPad::init_(sead::Heap* heap) { return PlayerAction::init_(heap); } void PlayerUnbindSheikPad::loadParams_() {} } // namespace uking::action