#include "Game/AI/Action/actionPlayerWallDashUp.h" namespace uking::action { PlayerWallDashUp::PlayerWallDashUp(const InitArg& arg) : PlayerAction(arg) {} void PlayerWallDashUp::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerWallDashUp::leave_() { PlayerAction::leave_(); } void PlayerWallDashUp::loadParams_() { getStaticParam(&mJumpHeight_s, "JumpHeight"); getStaticParam(&mMinSpeedF_s, "MinSpeedF"); getStaticParam(&mMaxSpeedF_s, "MaxSpeedF"); } void PlayerWallDashUp::calc_() { PlayerAction::calc_(); } } // namespace uking::action