#include "Game/AI/Action/actionPlayerWallSlip.h" namespace uking::action { PlayerWallSlip::PlayerWallSlip(const InitArg& arg) : PlayerAction(arg) {} void PlayerWallSlip::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerWallSlip::leave_() { PlayerAction::leave_(); } void PlayerWallSlip::loadParams_() { getStaticParam(&mJumpHeight_s, "JumpHeight"); } void PlayerWallSlip::calc_() { PlayerAction::calc_(); } } // namespace uking::action