#include "Game/AI/Action/actionReceiveTerror.h" namespace uking::action { ReceiveTerror::ReceiveTerror(const InitArg& arg) : ksys::act::ai::Action(arg) {} ReceiveTerror::~ReceiveTerror() = default; bool ReceiveTerror::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ReceiveTerror::loadParams_() {} } // namespace uking::action